We’re excited to see how this pairs with the buff to Blindside and the added ability to escape bad situations during Dimensional Drift with a little proactive setup. We think the updates to Gatecrash unlock numerous new play patterns for Yoru and should allow him to apply more of the pressure and mind games he promised at launch. Our first update to Yoru in 2.03 was aimed mainly at quality of life improvements, but this time around we’re hoping to move the needle on his power and overall impact. The team also feels like we’re well positioned to tune her as needed moving forward. Internally these changes have been very strong, and we’re excited to see how Viper performs with this buff out in the wild. With that in mind, the Patch 2.06 changes are aimed at increasing that threat to a new level. She picks a location, gets set, and dares opponents to take the fight in her world. We believe that part of what sets Viper apart is that she makes big bets with her map control. Amping up that damage threat is our main goal this time around. Her Poison Cloud is unique to her zonal control gameplay and thematic, but feels like it lacks the impact we’d want on her base abilities round over round. After many iterations, we've decided on a direction that should sharpen the ways in which she is uniquely powerful without homogenizing her with other Controllers-and in other ways, push her thematic fantasy. There’ve been quite a few explorations on Viper over the past few months. The characters team is ending the month with another update, today we’re discussing the recent changes to Viper and adjustments to our balance approach in 2021.
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